The game defines Giant, Wet, Frozen and Electric mutations alongside the normal state. Each harvested crop stores its own multiplier. Open its crop page for the values rather than assuming every item is the same.
Base sale formula
Property
Recorded value
Noteimported
The recovered sale method multiplies the crop’s base price by its weight, with a minimum weight of 0.01, then applies the multiplier for one mutation state. The crop-page calculator follows that formula.
Noteimported
Base sale value = base price × max(0.01, weight) × mutation multiplier.
Chance settings versus observed odds
Property
Recorded value
Noteimported
Crop definitions contain separate chance settings, but weather triggers, cooldowns, active tools and pet bonuses can change when a mutation is attempted. Treat the chance tables as configuration values, not measured probabilities per harvest.
Improving your setup
Property
Recorded value
Noteimported
Compare the crop table with tool effects and pet bonuses . More expensive produce is not automatically the fastest crop to grow.
More in Farming guides
Property
Recorded value
Noteimported
Getting started · Crop comparison · Demo content and level cap · Weather and growth
Extraction status: Imported Existing Wiki. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.